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Paracosm

What is "reality"?

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Created on 2014-02-24 20:16:48 (#2168633), last updated 2014-06-27 (571 weeks ago)

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Name:Paracosm - A Persona RPG
Location:(states/regions/territories)
Membership:Moderated
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paracosm

A paracosm is a detailed imaginary world, or fantasy world, involving humans and/or animals, or perhaps even fantasy or alien creations.

The year is 2055. In five years the World’s Fair is coming to Japan, and a multi-billion dollar project has been signed by the Prime Minister to update Tokyo in preparation. They plan to bring the virtual reality world into the real world, overlapping the two. Parts of the city will be updated one by one, bringing automated trains and cars, with virtual overlays that lets people see each other controlling their avatars in the real world. It’s being celebrated as Japan taking the first steps in the future before any other country.

The virtual world-wide network, Sefira, has been around for nearly five years now, and is becoming entrenched in all parts of the globe. People use it for meeting up with friends in virtual spaces, taking on humanoid avatars that reflect who they want to be. It’s used by adults and kids alike, filled with virtual cafes, bowling alleys, and simulations of space ships and fantasy realms.

The Prime Minister’s new bill has set a plan in action, that will merge the Sefira with the real world. One district at a time will be implementing the Augmented Reality, allowing users to user their Sefira headset to see the world around them in a VR space. They will see other people’s avatars, interact with stores and restaurants, all in the real world with the Sefira world overlaying it. Trains, buses, taxis, cars, robots, everything will be running on the Sefira network, bringing everything into the New Age.

Despite the move to the future, there are people coming down with what the news is calling “Departure Syndrome”. Almost like the “Apathy Syndrome” found decades ago on Tatsumi Port Island, people are deciding to give up on the real world entirely, living in the VR World until their bodies whither and die. The “infected” sometimes cannot even tell what is real or fantasy anymore. There’s no physical causes, and many are simply blaming VR addiction as the cause. The government is adamant it’s not a problem, that unrolling the Augmented world is not going to be delayed.

At the same time, rumors of a new simulation in Sefira, called the Midnight World, is circulating among the younger generation. A world where people can escape to, where things that should be impossible can be made real. Wishes can be granted, love can be found, special powers given to those who can find the mysterious place on the network.

A new class at the Matsubayashi High School is just beginning, located in a historic part of the city. They are part of a district that is fighting the Augmentation of the rest of the city, preferring their old ways to the new ones. How will they handle the changing tides, when it feels like reality and fantasy are becoming indistinguishable?


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Matsubayashi High

Virtual Reality

 

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